8 lessons · ready now
New Player Path
Learn the systems that cause the most expensive early mistakes before you start chasing power.
Start the path →Frost Academy
Frost Academy is built around the things players usually learn after they have already spent the shards, gems, speedups, widgets, or materials. Learn the why first. Then use Frost tools when you want the answer applied to your account.
8 lessons · ready now
Learn the systems that cause the most expensive early mistakes before you start chasing power.
Start the path →First complete subject
Understand troop ratios, formations, rally roles, joiner heroes, damage testing, and why the answer changes by account.
Enter Bear Academy →Build smarter
Learn buildings, Chief progression, resources, training, research, and how to time upgrades instead of simply tapping the next red dot.
Explore progression →New Player Path · Published
Work through them in order if you are new, or use them as a decision framework if you already know the game. The goal is not memorizing tables. It is learning what deserves your resources before you spend them.
Learn why visible power and useful account progression are not the same thing.
02Learn which resources deserve a plan before you spend them.
03Understand why the right answer changes with budget, role, state age, and goals.
04Make the upgrades you already need pay you back through smarter timing.
05Learn why Infantry, Lancers, and Marksmen cannot be treated as interchangeable power.
06Choose building upgrades by the job, unlock, or progression gate they solve.
07Evaluate heroes by access, role, longevity, replacement timing, and total investment.
08Use Frost's repeatable decision system before spending scarce resources or money.
Knowledge Library
We're building the subjects in useful learning order instead of publishing hundreds of disconnected reference pages.
The subjects with the biggest immediate payoff for players.
The decisions new players should understand before spending gems, shards, speedups, or upgrade materials.
Rally roles, troop ratios, formations, joiner heroes, damage testing, and the mechanics behind stronger Bear sessions.
Troop roles, formations, rally and garrison mechanics, Expedition skills, training, promotion, and combat stats.
What each building unlocks, Furnace and Fire Crystal progression, prerequisites, and when an upgrade is actually worth doing.
Gear, Charms, material costs, progression priorities, and how to avoid spreading scarce resources too thin.
Gems, shards, widgets, speedups, Fire Crystals, event timing, and the resources you will wish you had saved later.
Deep systems that plug into the foundation above.
Hero generations, skills, acquisition, investment, replacements, spender value, and long-term build/skip planning.
Research Center and War Academy systems, priorities, prerequisites, and what each branch changes.
Gear stats, class priorities, Essence Stones, Mithril, and upgrade strategy.
Still part of Academy, but not ahead of the fundamentals.
Pet unlocks, skills, combat roles, investment priority, longevity, and replacements.
Expert skills, Books and Sigils, real costs, return on investment, and role-specific value.
Island decorations, permanent bonuses, placement value, and progression priorities.
Buff applicability, capacities, stacking, stats, titles, territory effects, and the rules behind the numbers.
How Frost Academy works
Academy explains the mechanics, tradeoffs, and mistakes publicly. The free demos let you see the tools work with a sample account. A membership lets Frost replace the sample account with yours and make recommendations from your actual progression.